![]() But you can change this in the options menu, which works to prevent potential hand cramping during long play sessions. By default, you need to hold down a trigger button to fire, in addition to aiming with the right analog stick (or mouse), because not all of the weapons are meant for rapid fire, like Shiitake’s railgun. ![]() Lemon has a spread shot along with rockets. Coral has a shotgun, which is strong and has a wide but short range, along with a plasma field, which will place a small bulb of destruction that will crush anything that comes near it. For example, Cactus has a standard machine gun, along with a flamethrower, which is short ranged but very powerful. Each has two types of attacks, a regular shot, which can be fired at will, and a more powerful alternate weapon that can only be used for a second or two before it needs to cool down. Though there’s only one at the beginning – the titular green-haired Cactus – you’ll unlock more of them as you progress through the game, with nine in total. You control a squadron of cutesy little androids, fighting hordes of sentient robots that have run amok on a spaceship. ![]() ![]() In 2015, Australian game studio Witch Beam revitalized the twin-stick shooter with Assault Android Cactus, which takes the classic template of Robotron 2084 and Geometry Wars, and fuses them with the scoring mechanics and bullets patterns of a modern Japanese shoot-em-up. However, it was so popular that it was followed up by so many similar games – Housemarque’s Super Stardust HD, Queasy Games’s Everyday Shooter, Sierra’s Assault Heroes, half a billion XBLIG games featuring zombies – that the revival was run into the ground. ![]() When Geometry Wars was released for the Xbox 360 in 2005, it sparked a resurgence of arcade-style dual stick shooters. ![]()
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